As you continue to grow your games will eventually make it into the hall of fame if they're of a high enough quality (as judged by in-game game reviewers), you'll attend trade shows where you can hire booth babes and you can develop sequels to your most highly regarded games. As your games gain in popularity you'll start earning more cash, at which point you can unload some of your company's dead weight and hire on new talent. You have to worry about targeting demographics, investing in a specific direction for your game, gaining experience with different game genres and making sure that your staff has enough talent to bring home the bacon. Game Dev Story's biggest strength is bringing you into the world of managing a fledgling game development studio and then celebrating its awesome successes as your bank roll climbs into the hundreds of millions. You'll start with a bunch of level 1 Coders who don't know a normal map from a Z-axis and you'll wind up with level 5 Hackers who can churn out an entire game in a single night (not really, but close). Each of these staff members has different job titles and levels of experience and salary all of which can be changed by spending the game's different types of currency (research points and cold-hard cash). On top of that, I found myself hiring staff members named Gilly Bates and Stephen Jobson as well as Shigetu Migamoto. There's the Intendro Whoops, the Sonny PlayStatus and PlayStatus 2, there's the Microx 480 and many, many more that I won't spoil. Take, for instance, the consoles and their manufacturers in the Game Dev Story world. As you work your way through your 20-year career (you can play longer, but your high score won't increase) you'll be treated to many subtle and not-so-subtle jabs at our industry.
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